Titre : | Influences of mediated violence | Type de document : | texte imprimé | Auteurs : | Cecilia von Feilitzen, Auteur | Editeur : | Göteborg [Sweden] : Nordicom - Nordic Information Centre for Media and Communication Research (Göteborg - Sweden) - The International Clearinghouse on Children, Youth and Media | Année de publication : | 2009 | Importance : | 63 p. | Format : | 24,5 cm | Note générale : | Brochure | Langues : | Français | Catégories : | MEDIAS:AUDIOVISUEL: TELEVISION: Programmes / Contenu: violence
| Tags : | télévision cinéma jeu protection des mineurs internet numérique violence mobile | Index. décimale : | 303.62 Violence | Résumé : | "Different parties turn to Nordicom and the Clearinghouse on Children, Youth and Media with questions on the influences of especially mediated violence. From time to time the Clearinghouse has highlighted the main conclusions that can be drawn from research regarding such issues. In this publication, Dr. Cecilia von Feilitzen, Scientific Co-ordinator at the Clearinghouse, has attempted to classify research findings into a more concise form than is perhaps common. There are different types of mediated violence and different types of influences. We hope that this publication will answer some of the questions so often asked by various groups in society."
(Présentation sur : http://www.nordicom.gu.se - Consulté le 17.12.2009) | Note de contenu : | TABLE DES MATIERES :
Introduction
Film and Television
On the concepts of media violence and aggression
The media perspective – different kinds of influences of film and TV violence
The user perspective – different uses of film and TV violence
Summary of research findings on influences and uses of film and TV violence
Other film and TV contents contributing to aggression?
The perspective of the culture at large
The political economy perspective
Video and Computer Games
Background
The game player’s roles
Some general comments on the research on digital games
Some notes on research methods
The media perspective – different kinds of influences of digital game violence
The user perspective – different kinds of uses of game violence
Summary of research findings on influences and uses of game violence
The Internet
Background
User roles and communication forms related to the internet
Subjectively experienced benefits of the internet
Risks – in combination with user roles and communication forms
The internet in a state of flux
Expressed concerns about the internet
Examples of research on risks related to the internet
Mobile phones
Summary of research findings on the risks of harmful influences of violence on the internet
Towards a Broader Definition of Media Violence
Notes
| En ligne : | http://www.nordicom.gu.se |
Influences of mediated violence [texte imprimé] / Cecilia von Feilitzen, Auteur . - Göteborg (Göteborg University, Box 713, SE 405 30, Sweden) : Nordicom - Nordic Information Centre for Media and Communication Research (Göteborg - Sweden) - The International Clearinghouse on Children, Youth and Media, 2009 . - 63 p. ; 24,5 cm. Brochure Langues : Français Catégories : | MEDIAS:AUDIOVISUEL: TELEVISION: Programmes / Contenu: violence
| Tags : | télévision cinéma jeu protection des mineurs internet numérique violence mobile | Index. décimale : | 303.62 Violence | Résumé : | "Different parties turn to Nordicom and the Clearinghouse on Children, Youth and Media with questions on the influences of especially mediated violence. From time to time the Clearinghouse has highlighted the main conclusions that can be drawn from research regarding such issues. In this publication, Dr. Cecilia von Feilitzen, Scientific Co-ordinator at the Clearinghouse, has attempted to classify research findings into a more concise form than is perhaps common. There are different types of mediated violence and different types of influences. We hope that this publication will answer some of the questions so often asked by various groups in society."
(Présentation sur : http://www.nordicom.gu.se - Consulté le 17.12.2009) | Note de contenu : | TABLE DES MATIERES :
Introduction
Film and Television
On the concepts of media violence and aggression
The media perspective – different kinds of influences of film and TV violence
The user perspective – different uses of film and TV violence
Summary of research findings on influences and uses of film and TV violence
Other film and TV contents contributing to aggression?
The perspective of the culture at large
The political economy perspective
Video and Computer Games
Background
The game player’s roles
Some general comments on the research on digital games
Some notes on research methods
The media perspective – different kinds of influences of digital game violence
The user perspective – different kinds of uses of game violence
Summary of research findings on influences and uses of game violence
The Internet
Background
User roles and communication forms related to the internet
Subjectively experienced benefits of the internet
Risks – in combination with user roles and communication forms
The internet in a state of flux
Expressed concerns about the internet
Examples of research on risks related to the internet
Mobile phones
Summary of research findings on the risks of harmful influences of violence on the internet
Towards a Broader Definition of Media Violence
Notes
| En ligne : | http://www.nordicom.gu.se |
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