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Routledge Studies in European Communication Research and Education
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Titre : Gender Equality and the Media : A Challenge for Europe Type de document : texte imprimé Auteurs : Karen Ross, Auteur ; Claudia Padovani, Auteur Editeur : Abingdon - Oxon [England] : Routledge Année de publication : 2017 Collection : Routledge Studies in European Communication Research and Education num. 11 Importance : 272 p ISBN/ISSN/EAN : 978-1-138-89268-2 Langues : Français Catégories : EUROPE
MEDIAS: COMMUNICATION & JOURNALISME - Aspects générauxTags : Europe communication audiovisuel presse écrite genre égalité hommes-femmes aspect socio-culturel sociologie emploi étude politique Index. décimale : 305.3 Hommes / Femmes Résumé : Présentation de l'éditeur :
"This edited collection draws on and expands the findings from a pan-European research project undertaken during 2012-13 which was funded by the European Institute for Gender Equality and aimed to explore three key issues in relation to gender and media: women’s inclusion in decision-making positions within media industries; how women are represented in the media; and what policies and mechanisms are in place to support women’s career development and promote gender equality. The research looked at 99 major media organisations across the EU including public and private sector broadcasters (TV and radio) as well as a number of major newspaper groups. Researchers also monitored TV programmes (factual only but including entertainment genres) across one week and coded 1200 hours of TV. In addition to elaborating the results from 16 of the participating nations, the collection includes a set of context-setting essays and a summarizing conclusion as well as a reflection on the purpose and utility of gender indicators. It is the first major work to look across the European media landscape and explore both employment and representation, providing a unique glimpse into the contemporary media scene in relation to gender equality, including examples of good and less good practice."
Source : https://www.routledge.com (Consulté le 23/11/2016)Note de contenu : CONTENTS :
Foreword
I Introduction
II Research and Policy Review
III The WIME Project: Context, Methods and Summary of Findings
IV The National Case Studies
1 Austria (Susanne Kirchhoff and Dimitri Prandner)
2 Belgium (Sofie van Bauwel)
3 Croatia (Dina Vozab and Adela Zember)
4 Denmark (Rikke Andreassen)
5 Estonia (Ruta Pels)
6 Finland (Tarja Savolainen)
7 France (Laetitia Biscarrat, Marlène Coulomb-Gully, Cécile Méadel)
8 Malta (Brenda Murphy)
9 The Netherlands (Els Rommes and Lysandra Podesta)
10 Poland (Wiesław Oleksy and Elżbieta H. Oleksy)
11 Portugal (Claudia Alvares and Iolanda Veríssimo)
12 Romania (Daniela Rovenţa-Frumuşani, Natalia Milewski, Romina Surugiu and Theodora Văcărescu)
13 Slovenia (Brankica Petković)
14 Spain (Núria Simelio)
15 Sweden (Dag Balkmar)
16 UK and Ireland (Karen Ross, Charlotte Barlow and Debbie Ging)
V ConclusionsEn ligne : https://www.routledge.com/Gender-Equality-and-the-Media-A-Challenge-for-Europe/R [...] Gender Equality and the Media : A Challenge for Europe [texte imprimé] / Karen Ross, Auteur ; Claudia Padovani, Auteur . - Abingdon - Oxon (2 Park Square, Milton Park, OX144RN, England) : Routledge, 2017 . - 272 p. - (Routledge Studies in European Communication Research and Education; 11) .
ISBN : 978-1-138-89268-2
Langues : Français
Catégories : EUROPE
MEDIAS: COMMUNICATION & JOURNALISME - Aspects générauxTags : Europe communication audiovisuel presse écrite genre égalité hommes-femmes aspect socio-culturel sociologie emploi étude politique Index. décimale : 305.3 Hommes / Femmes Résumé : Présentation de l'éditeur :
"This edited collection draws on and expands the findings from a pan-European research project undertaken during 2012-13 which was funded by the European Institute for Gender Equality and aimed to explore three key issues in relation to gender and media: women’s inclusion in decision-making positions within media industries; how women are represented in the media; and what policies and mechanisms are in place to support women’s career development and promote gender equality. The research looked at 99 major media organisations across the EU including public and private sector broadcasters (TV and radio) as well as a number of major newspaper groups. Researchers also monitored TV programmes (factual only but including entertainment genres) across one week and coded 1200 hours of TV. In addition to elaborating the results from 16 of the participating nations, the collection includes a set of context-setting essays and a summarizing conclusion as well as a reflection on the purpose and utility of gender indicators. It is the first major work to look across the European media landscape and explore both employment and representation, providing a unique glimpse into the contemporary media scene in relation to gender equality, including examples of good and less good practice."
Source : https://www.routledge.com (Consulté le 23/11/2016)Note de contenu : CONTENTS :
Foreword
I Introduction
II Research and Policy Review
III The WIME Project: Context, Methods and Summary of Findings
IV The National Case Studies
1 Austria (Susanne Kirchhoff and Dimitri Prandner)
2 Belgium (Sofie van Bauwel)
3 Croatia (Dina Vozab and Adela Zember)
4 Denmark (Rikke Andreassen)
5 Estonia (Ruta Pels)
6 Finland (Tarja Savolainen)
7 France (Laetitia Biscarrat, Marlène Coulomb-Gully, Cécile Méadel)
8 Malta (Brenda Murphy)
9 The Netherlands (Els Rommes and Lysandra Podesta)
10 Poland (Wiesław Oleksy and Elżbieta H. Oleksy)
11 Portugal (Claudia Alvares and Iolanda Veríssimo)
12 Romania (Daniela Rovenţa-Frumuşani, Natalia Milewski, Romina Surugiu and Theodora Văcărescu)
13 Slovenia (Brankica Petković)
14 Spain (Núria Simelio)
15 Sweden (Dag Balkmar)
16 UK and Ireland (Karen Ross, Charlotte Barlow and Debbie Ging)
V ConclusionsEn ligne : https://www.routledge.com/Gender-Equality-and-the-Media-A-Challenge-for-Europe/R [...] Réservation
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Titre : Multiplayer - The Social Aspects of Digital Gaming Type de document : texte imprimé Auteurs : Thorsten Quandt, Editeur scientifique ; Sonja Kröger, Editeur scientifique Editeur : Abingdon - Oxon [England] : Routledge Année de publication : 2014 Collection : Routledge Studies in European Communication Research and Education Importance : 252 p. ISBN/ISSN/EAN : 978-0-415-82885-7 Prix : 97,-€ Langues : Anglais Catégories : MEDIAS:AUDIOVISUEL:NUMERIQUE:Contenu Tags : internet jeu vidéo aspect socio-culturel aspect économique communication addiction contenu violence genre Index. décimale : 796.1 jeu Résumé : Présentation de l'éditeur :
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.
With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.
Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.
The book is divided into five sections that explore the following areas:
Social Aspects of Digital Gaming
Social Interactions in Virtual Worlds
Online Gaming
Co-located and Console Gaming
Risks and Challenges of Social Gaming
This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication."
Source : http://www.routledge.com (Consulté le 03/04/2014)Note de contenu : Principaux chapitres :
Section I: Social Aspects of Digital Gaming
Section II: Social Interaction in Virtual Worlds
Section III: Online Gaming
Section IV: Co-located and Console Gaming
Section V: Risks and Challenges of Social GamingEn ligne : http://www.routledge.com/books/details/9780415828864/ Multiplayer - The Social Aspects of Digital Gaming [texte imprimé] / Thorsten Quandt, Editeur scientifique ; Sonja Kröger, Editeur scientifique . - Abingdon - Oxon (2 Park Square, Milton Park, OX144RN, England) : Routledge, 2014 . - 252 p.. - (Routledge Studies in European Communication Research and Education) .
ISBN : 978-0-415-82885-7 : 97,-€
Langues : Anglais
Catégories : MEDIAS:AUDIOVISUEL:NUMERIQUE:Contenu Tags : internet jeu vidéo aspect socio-culturel aspect économique communication addiction contenu violence genre Index. décimale : 796.1 jeu Résumé : Présentation de l'éditeur :
"In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.
With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.
Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.
The book is divided into five sections that explore the following areas:
Social Aspects of Digital Gaming
Social Interactions in Virtual Worlds
Online Gaming
Co-located and Console Gaming
Risks and Challenges of Social Gaming
This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication."
Source : http://www.routledge.com (Consulté le 03/04/2014)Note de contenu : Principaux chapitres :
Section I: Social Aspects of Digital Gaming
Section II: Social Interaction in Virtual Worlds
Section III: Online Gaming
Section IV: Co-located and Console Gaming
Section V: Risks and Challenges of Social GamingEn ligne : http://www.routledge.com/books/details/9780415828864/ Réservation
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Code-barres Cote Support Localisation Section Disponibilité 1003816 8 QUA MUL Livre Bibliothèque Documentaires Disponible